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World of demons platinum games
World of demons platinum games










world of demons platinum games

Masaki Yamanaka: “In previous titles we’ve worked on we’ve had experience with creating some toon shaders, but for this title we wanted to really bring out the brush strokes, the ink painting that you’d see in traditional Japanese work, so we really worked on a shader just for that and we’re really happy with what we came up with.” On the Player Characters And out of that fusion – depending on the stage – you’ll see stages that have a much stronger ukiyo-e, woodblock influence, whereas… you can see the brush strokes pronounced a lot more, and this is more sumi-e influenced.” So pretty much all of the environments are kind of a fusion of these two. Yasutaka Maeki: “As we developed more stages and there started to be more variety between the stages we wanted to bring out more colours and so we started to say ‘I think we need to bring in some ukiyo-e’ - the woodblock style - to give some more colour and life to the environments. It made me really appreciate those traditional artists.” Hideous demons have never looked so good. So we also started to borrow from a more colourful woodblock art design that’s used in traditional Japanese art - ukiyo-e, and we made it a hybrid fusion between those two elements. But as we were developing the game, we felt that there were different kinds of elements of the game design that couldn’t be captured with just that one art style and in single colours. Masaki Yamanaka: “The initial concept was to draw on sumi-e, which is an ink-based style used in China and Japan that uses monotone and distinctive brush strokes. “Yes there’s some original – Platinum has this amazing sensibility, you’ve got to include some of their original creations – but for anything that’s a kappa or anything that’s a tengu or something that’s super super traditional we’re going to make this as absolutely authentic as possible, right, and go back to that 1776 book by Toriyama Sekien and actually use those illustrations as inspiration for the concept art, for the models, so that essentially, you don’t have to know about these creatures to be able to appreciate them.” On Platinum Making a Mobile Game "Our vision is to focus on originality and action, regardless of platform." - Atsushi Inaba Atushi Inaba: “I think it’ll actually be the first title you’ll be seeing from us, but it’s not actually the first mobile title that we’ve worked on, and… as a developer our vision is to focus on originality and action, regardless of platform, so I don’t think that it was really a shift for us going into mobile per se… we wanted to create a quality action game regardless of what it was for.”Īndrew Szymanski: “This has been a great opportunity to have this sort of synchronised cultural background, where we can - instead of other properties that are done for Japan where they actually take the yokai and change them up a little bit and play around with them to make them fresh for the Japanese audience - we wanted these to be as traditional as possible, and that was something that Platinum was very passionate about and I 100% agree with. What can you guys do?’ And that’s when Yamanaka-san came up with this idea – we’ll do samurai versus yokai, with oni and this whole kind of traditional worldview and that blew me away… The action element was there from the very beginning… and then Platinum brought that traditional element and proposed this world, and it’s something that I immediately fell in love with.” Scorching hot combat. So this was a really auspicious confluence of events where I essentially came to Platinum and said ‘I want to do an action game on mobile. I’d been working in consoles games for a long time in my career, but I never felt there was anything on a touch device that had that level of fluidity, that level of responsiveness, and I couldn’t think of any better company in the world to do that than Platinum. I hope you enjoy the extra insight, and be sure to read the World of Demons overview feature first!Īndrew Szymanski: “My goal initially was to bring action to touch devices.












World of demons platinum games